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if something’s artistically pixelated, KEEP IT THAT WAY! I can’t stand pixel art being ruined by computer algorithms that “smooth” it out.
You might’ve been misled by the preview image, this has nothing to do with filtering pixel art. It’s a really interesting read about how game developers can combat aliasing caused by rasterization, and a new method that’s far more accurate than the alternatives.
Much of the article was over my head but an interesting read nonetheless!