What I mean by this, is instead of when you fail and are met with a game over, the game finds some way to keep it going. Instead of being forced to reset to a previous save or an autosave checkpoint, the game’s story continues in an interesting path. Are there any games like this?

Asking because in IRL TTRPG’s, a lot of DM’s will find reasons to keep the story going, no matter how ludicrous because I mean… that’s why you’re there. Do games do this? What are some that do?

  • vettnerk@lemmy.ml
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    1 year ago

    All of the Grand Theft Auto games have you respawn outside of a police station or a hospital.

    • massive_bereavement@kbin.social
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      1 year ago

      Yet often you have to repeat the mission, and often said missions have concrete failing states (don’t be spotted, don’t miss the car, don’t let x die) and less opportunity for branching from a failure.

    • bermuda@beehaw.orgOP
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      1 year ago

      I mean I guess that’s an answer but at least the ones I’ve played have you restart the mission and you lose cash upon leaving the hospital.

      • vettnerk@lemmy.ml
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        1 year ago

        Leaving the hospital with thousands of dollars gone is just US developers adding realism.