The biggest challenge to getting an agreement over the European Union’s proposed AI Act has come from France, Germany and Italy, who favour letting makers of generativeAI models self-regulate instead of having hard rules.

Well, we saw what happened (allegedly) with OpenAI “self-regulating” itself.

  • TwilightVulpine@kbin.social
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    1 year ago

    …it is now commonplace to find elements that are considered psychologically equivalent to gambling with real money in games rated E for everyone, therefore recommended for children of all ages.

    ESRB may be plenty harsh on violence and sexual content, but it is completely neglecting their job where rating conditioning monetization elements accurately might earn the industry less money.

    • Even_Adder@lemmy.dbzer0.com
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      1 year ago

      They were spawned to stop the government from regulating video game content thanks to games like Mortal Kombat and Night Trap.

      • TwilightVulpine@kbin.social
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        1 year ago

        Yes, I know. My point is that as new needs for self-regulation have come up, they are playing coy. Because as industry representatives it’s more profitable to pretend they don’t realize there is a new risk, that justifies ratings and warnings for children and their parents. If they will not catch up until the threat of government regulation comes up, they are not doing their job properly.

        Ironically they are more harsh at fictional depictions of gambling than at lootboxes with real money, so they always knew there were some risks of this kind.