cross-posted from: https://beehaw.org/post/28095114
Vapor World: Over The Mind is a Soulslike Metroidvania with an evocative, painterly art style reminiscent of Lies of P and the narrative platformers of Playdead. According to Korean studio Alive Inc, the game had 100,000 wishlists just before its early access launch on August 19, mostly on the strength of a demo available since January 2025.
But what should have been a triumphant early access launch went pear shaped very quickly. At launch, few talked about the quite distinctive worldbuilding or the parry-heavy combat. Instead, all focus was trained entirely on something absent from the popular demo: very obvious AI use.



Even two years ago, I remember someone telling me they saw a YouTube video that said you could always tell an AI generated image because their noise map would be the same in R, G, and B. And I tried to explain to this person that that depends entirely on how the image was generated, on what platform, by what model and method, what post-processing was done, etc.
And I was told I was ignoring their evidence. 🙄
Also… you could just add grain via post processing?
Its actually a reasonable technique, as it softens diffusion blocking artifacts the same way it softens video codec blocking artifacts.
The YouTuber sorta kinda has a point, depending on the context. Spammers tend to use the absolute laziest lowest common denomenator, so its quite possible theyre largely using the same model, with the same artifacts, and not bothering to edit output. So maybe they did have a common noise pattern? Though the way thats presented still sounds fishy to me.