• shweddy@lemmy.world
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    1 month ago

    30 years from now corporations are gonna be asking why we only pirate their shit up to 2026

  • Wildmimic@anarchist.nexus
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    1 month ago

    This will sell REAL well with the current popular opinion about both AI-coded software and AI Artwork. These people are as tone deaf as it gets.

    Edit: since i got downvoted: I meant that Epic is as tonedeaf as it gets, if that didn’t come across clearly enough.

    • [deleted]@piefed.world
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      1 month ago

      AI being the future of literally everything as a modern snake oil is really attractive to stupid people. They feel like they are missing out if it isn’t crammed into everything.

    • MountingSuspicion@reddthat.com
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      1 month ago

      I bit the bullet and clicked through. The article cut off, but the headline seems a little misleading. They didn’t reject a finished game because it didn’t have enough slop. The devs said it wasn’t ready and they were told to ramp up AI use because people think more AI means faster turnaround.

      Someone who has access to the full article can correct me if I am wrong.

      • thingsiplay@lemmy.ml
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        1 month ago

        That makes much more sense. Now with that in mind, the title doesn’t sound wrong anymore.

        Just wait a day, until Ai bots rewrite the story in new articles. This is how we get fed nowadays.

  • SaharaMaleikuhm@feddit.org
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    1 month ago

    Epic is going all in on slop. UE6 will be one massive slop engine. Brace yourselves, there will be a flood of slop games a few years from now.

      • boonhet@sopuli.xyz
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        1 month ago

        or maintain their own specific engines

        The ones who can afford to do so, already do. For the likes of Rockstar, EA Games, Ubisoft, Activision-Blizzard, it’s actually cheaper than paying Unreal’s royalties. On the other hand, CD Projekt Red is moving to Unreal because when you use an industry standard engine, it’s so much easier to find people who already know how to use its tooling.

        Godot currently doesn’t really fill the “everyone already knows how to use it” criteria (though a lot of people will have used it in their own side projects at least, so still way better than an in-house engine in that regard) and it doesn’t really have too many AAA games to show off yet. It will continue to be used by indie devs and small studios for the foreseeable future.