'We support the work of those who are trying to limit the harm generative AI is doing to videogames and our world, and apologise that Big Walk’s LLM usage may not meet their standards'
Considering their games have never used online multiplayer before, I’m guessing the bugs were to do with netcode, which is infamously tricky to get right, requires a huge amount of boilerplate and exception handling, but is mostly a solved problem; while being so tedious to debug and implement it causes programmers souls to leave their body. I think those are the kind of tasks LLMs are most suited for, actually
Considering their games have never used online multiplayer before, I’m guessing the bugs were to do with netcode, which is infamously tricky to get right, requires a huge amount of boilerplate and exception handling, but is mostly a solved problem; while being so tedious to debug and implement it causes programmers souls to leave their body. I think those are the kind of tasks LLMs are most suited for, actually