

How so? They collect a higher minimum wage, and they aren’t taxed for honestly reporting their tips.
How so? They collect a higher minimum wage, and they aren’t taxed for honestly reporting their tips.
With physical copies of games essentially being non-existent, there is absolutely no point in pre-ordering a game. Hold on to your money, and wait for reviews.
I’ve purchased many games at $40 or less over the past year that have given me hundred of hours of joy and entertainment.
If I spend almost twice that price on a game, and it’s unfinished, buggy, and heavily monetized; you can bet your ass I’m going to be upset.
It’s not about the cost of development. It’s about quality of the experience. For indie devs, the game has to be good to do well. For a lot of AAA studios, the game is merely a product that only has to be as entertaining as it needs to be for them to make enough profit.
I’ve played with randoms many times. Most people have been good to play with. I highly recommend it.
Considering I’ve been playing HD2 all year and I’m still loving it, my vote is for HD2. They did a fantastic job on the recent balance overhaul (dubbed “the great Buffening”).
Well, as they say: when in Rome, do the Romans