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Cake day: June 8th, 2023

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  • Ironically, the Atari -like joystick from the 2000’s from Walmart for $15 that plugs directly into your TV with games stored in the joystick is a better joysticks than the original 2600 joysticks.

    However, I would contend that the Intellivision controller was worse.

    I had a Colecovision (and Vic 20), and although I will say that was better than the 2600 and Intellivision joystick, I have to emphasize to all these youngsters complaining about the original NES controllers that those were still an improvement over previous default joysticks.


  • Flashbacks! This reminds me of my first Gravis Gamepad (IIRC). Was a disappointing joystick, even compared to old Intellivision controllers.

    It was okay with fighting games, and I do recall a nineties PC giant robot fighting game (One Must Fall maybe?)

    Still, my first joystick that I actually loved and made a game much better was an old CH Products flightstick. Early flightstick, so it only added a throttle to the base, so no rudder control.

    I remember playing Comanche Maximum Overkill with that stick and just popping in and out of canyons. Also Earthsiege and Strike Force Centauri. I ended up with a Saitek Flightstick, and it was even better (Independence War is a fond memory) but the difference was not as revolutionary as going from a regular joystick to that first CH Products flightstick.





  • The developer of Fist Puncher has an insightful “Promoted Comment” now on the Ars Technica article:

    therealmattkain I’m one of the creators and developers of Fist Puncher which was also published by Adult Swim on Steam. We received the same notice from Warner Bros. that Fist Puncher would be retired. When we requested that Warner Bros simply transfer the game over to our studio’s Steam publisher account so that the game could stay active, they said no. The transfer process literally takes a minute to initiate (look up “Transferring Applications” in the Steamworks documentation), but their rep claimed they have simply made the universal decision not to transfer the games to the original creators.

    This is incredibly disappointing. It makes me sad to think that purchased games will presumably be removed from users’ libraries. Our community and our players have 10+ years of discussions, screenshots, gameplay footage, leaderboards, player progress, unlocked characters, Steam achievements, Steam cards, etc. which will all be lost. We have Kickstarter backers who helped fund Fist Puncher (even some who have cameo appearances in the game) who will eventually no longer be able to play it. We could just rerelease Fist Puncher from our account, but we would likely receive significant backlash for relaunching a game and forcing users to “double dip” and purchase the game again (unless we just made it free).

    Again, this is really just disappointing. It seems like more and more the videogame industry is filled with people that don’t like and don’t care about videogames. All that to say, buy physical games, make back-ups, help preserve our awesome industry and art form. March 7, 2024 at 12:51 am




  • First computer was a Commodore Vic-20. Second was a Tandy 1000TX. I remember dialling into BBSes pre-internet, but not on the Vic-20 of course.

    I can still remember the feeling of seeing my first computer in person. Even in the late seventies it was rare to see even things like Atari 2600’s. By the early eighties most of my friends had an Atari, Intellivision, Colecovision, Atari 400/800, Coleco Adam, Commodore Vic-20/64, Apple II, Tandy Coco, etc. By the late eighties most of the people I knew had PCs of some sort (Tandy 1000TX in my case), Atari ST, or Amiga. Modems were still rare. It was the nineties when modems and BBSes seemed to really explode, quickly displaced by the Internet. Granted I remember connecting to Gopher before I personally connected to BBSes.

    I look back on how things changed from 1980 to 1989, and it seems so much more sweeping than 2010 to 2019.