• 2 Posts
  • 78 Comments
Joined 1 year ago
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Cake day: June 10th, 2023

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  • These are more like last 2 week but anyways:

    • Finished Agent A after a year of hiatus.
    • Got hdr to work in Dark Souls 2 with the graphics overhaul mod and finished getting the 4 big Souls.
    • Got tired of the difficulty of Dark Souls 2 and decided to start a new random shooter from my library… Devil Daggers
    • Had a management sim itch and gave another shot at FTL, never got to win. Half the time I lost in a single encounter to things like never landing a shot on the enemy ship due to shields + misses or 7 people teleporting to my ship and wrecking havok. Other times I got too greedy.
    • Tried to figure out which way to go next in Dark Solus 2 by checking the wiki but kept getting sidetracked by things I might’ve missed.
    • Also tried to quench the management itch with shapez, but didn’t like it much. Just made me crave the factorio dlc more. Amazing music though




  • *HX - mobile workstation
    *H / *HS - laptop
    *U / *P - ultrabook

    Ryzen AI - current gen amd
    Ryzen 7x4x / Ryzen 8x4x - last gen amd
    Ryzen 6xxx / Ryzen 7x3x - prev gen amd
    Core Ultra 1xx / Core 14xxx - current gen intel
    Core 1xxx / Core 13xxx - last gen intel
    Core 12xxx - prev gen intel

    Generation is the most important factor for single thread performance, then power usage and lastly sku.

    You could go for an *HX or *H model from a recent gen for an upgrade or if you’re fine with the performance you had you could also get a *U model as those are cheaper, more silent and use less power. It’s actually surprising that your laptop wasn’t that loud
    Also the next intel generation is soon to come with big improvements I think, but it’ll probably take time for it to be sold








  • That sucks and also sounds like snake oil. World size has no bearing on gpu performance. If they want to simulate people in the other side of the map with full ai or something it might affect cpu but I can’t imagine of a context other than an mmo where that might be necessary. And it’s not like ubisoft’s games are so big that they can use the cod excuse of reducing size neither.

    Reading about it makes it sound even stranger. Offloading audio to the server means the audio can be dsynced from the video based on internet jitter and requires some artificial input latency (in addition to the internet latency) to compensate. Same thing with most physics. If you’re streaming those parts, you might as well make it a full on streaming platform, especially since graphics are more expensive than audio or physics anyways.