The answer is “currently no”, and that might change. Just like with jaywalking.
The answer is “currently no”, and that might change. Just like with jaywalking.
Originally jaywalking also wasn’t a ticketable offense. Do you know the origin of this term? That’s the parent poster’s point.
deleted by creator
Ah yes, let me sideload a 3rd party web browser onto my PC.
So it’s really a slippery slope of customer rights!
Fair enough, let me rephrase. I’m willing to negotiate about ads, the exact boundaries yet to be discussed. My privacy and my data are absolutely off limits, especially if they’re gonna pretend it’s not even about these.
I’d be fine with ads, but Google’s policy is only superficially about ads. They want surveillance and user profiling, not ads. Ads are just a way to deliver these. Over my dead body.
Or he’s just a scapegoat to recover some reputation and try again later.
He may have made a mistake but his heart seems to be in the right place. Even if not before, it is now. His stance is commendable. Let’s allow people to get better than they were before.
The combat is… unusual. Yes, “unusual” would be the best word. Not exactly great but it has its nice quirks. Things like traps and magic really shine. Melee is workable, but nothing amazing. It can be played in coop making traps and magic even more interesting, but it’s perfectly viable as a solo experience (that’s how I played it 90% of the time).
In terms of the polish I’d compare it to how the Gothic games felt back in the day. Low budget but with lots of heart. In addition to that, at first it felt weirdly empty, especially compared to the behemoths like The Elder Scrolls, but in the end I don’t mind having only these 8-10 dungeons per map (there are 4 maps in the base game with 2 more in the DLC) with each one being memorable. Doubly so considering the limited resources of this developer.
Not exactly linear, but the progress is apparent. There are no character levels. Instead you improve your equipment, learn new food recipes (powerful and very important buffs) and learn new skills. The various types of magic are particularly interesting. One of my favorite magic systems in games ever.
Outward! A relatively low budget but very enjoyable action RPG with surprisingly non-annoying and actually fun survival elements.
Whenever you die in Outward, a random “defeat scenario” occurs. Sometimes you wake up rescued by a stranger, sometimes someone brought you to the nearby town. And sometimes you wake up as a prisoner in a local thug camp and need to figure out how to escape.
Emacs is more like a runtime for many smaller programs doing all these things, with common way for them to talk to each other. It’s closer to Java than to Facebook.
Your take would be acceptable if a perfectly viable alternative like Firefox didn’t exist. Since it does, how about you STFU?
In this scenario above, playing Starfield and it being too enormous to finish in a month or two, you’d hardly have any time to enjoy these other games either.
For some strange reason nobody mentioned Tunic yet. Definitely take a look at it!
Not if it’s them that need to communicate with me.
I’ve bounced from it 3 or 4 times. Once I got past the start, I’ve had a blast, easily in my top 20 games of all time. Give it a try!
It seems we agree. In the hindsight: yes, it’s a decent level. As an introduction: hell no. With player not knowing what to expect and with barely any character abilities it’s one of the most confusing first levels I can recall.
Well, more power to them then! Ernest can then merge back the changes at his own pace, so everybody wins. Forks don’t need to be treated with hostility.