i type way too much about video games and sometimes music

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Cake day: September 18th, 2023

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  • Just beat Catherine Full Body last night. There are a lot of things I like about the game, and some things I both like and dislike. It’s really more of a “this is the main character’s story and you’re mostly along for the ride” than it is a narrative experience where you choose every move the protagonist makes.

    Because of that, I think how you feel about the story will be determined by your own stance on relationships and the morality of them, hedonism, marriage, and things like that. For me, I felt familiarity with my experience watching Breaking Bad in its painful spectation of characters who make questionable decisions and their creation of damning consequences.

    Easy mode treated the puzzles well, just takes away the time pressure of the blocks falling away (save for the boss battles where you’re being chased). I ended up quite enjoying the puzzles! In the end, I don’t know if I’d recommend the game. If you’re interested in games doing something neat and novel with the topic of relationships then I think you’ll find value in it.














  • Personally, if platform doesn’t matter Id say 4 golden, 3 Reload, then 5 Royal. Purely from a mechanical and dungeon standpoint I think you will progress the most naturally from worst to best from there

    4 Golden is now the oldest “modern” Persona game, I personally feel that 1 and 2 are just a little too old for you to get as much out of them as 3 forward, but that’s my take, if you’re very tolerant of older games you may wanna start older. Each entry has an independent story and characters, so I don’t think that order matters as much as the progression of quality of life and dungeon mechanics.


  • Making a new comment off my other reply because I have more niche recommendations: Carnage Hearts EXA, you program robots to fight each other, actually quite in depth.

    Good RPGs: Valkyrie Profile Lenneth, Legend of Mana (originally PS1)

    Phantasy Star Portable 2: pretty decent PSP version of the phantasy Star online game.

    Dissidia 012 Final Fantasy, kind of a weird “fighting” game, very unique mechanics, but really fun, lots of fan service, and tons of really really excellent music from across the final fantasy series

    SoulCalibur Broken Destiny: solid entry in the series even on portable

    And Castlevania Symphony of the Night (originally PS1)


  • Seconding. It’s rather easy since the levels have to be so small for the PSP, but goddamn it it’s a fun game.

    Throwing in Monster Hunter Portable 3rd (has an English patch), Rengoku 2 (sort of action looter dungeon crawler where youre a robot and the loot replaces your arms and head and shit with weapons).

    SOCOM tactical strike is one I rather enjoy, the Armored Core games as well.


  • This browser game/toy called Infinite Craft was doing that for me yesterday. It’s very neat, you just take different words and combine them to create new things, and then use those to make more things, but its secret is that it uses a low level AI so that if you craft a combination that’s never been crafted before it can accommodate that and attributes you as the first discoverer.

    You start with the whole basic idea of combining elements like fire and water to make steam and such, but you can relatively quickly end up accidentally creating more complex things, and they dont even have to be objects, they can be named franchises or concepts like Star Wars or Creation.

    Eventually I felt like a small kid ripping the limbs off action figures and seeing if the dinosaur head would fit on the Darth vader figure. I ended up first discovering some insane Eldritch shit like Barack Crabwich Vader-car, a part president, part crab, part sandwich, part sith lord cyborg, part car. Or Zombie Muppet Prince Kermie. Or the Jurassic Mecha-Deloreansaur.

    It’s free and is a ridiculously absurd hoot, I’d recommend it on a PC browser since you get a big space to drag out certain concepts you wanna keep and reuse.


  • Sometimes, but casting has a lot of run up in DD, and sometimes the pawn might know to cast the right thing, but not have the forethought to cast it at the right time, or they’d give you a buff that was good in a current fight, then weak against the next monster, but because you can’t dismiss a buff you have, you’d just be stuck weak like that.

    Little things like that compounded and because I could always just do all of it myself better, instead of incentivizing me to spend a lot of time retraining a pawn without very much feedback on where their tendencies were, it was far easier and immediately gratifying in so many ways to just become mage and do it myself.

    I’m hoping DD 2 will have much more transparency in the pawn behaviors and personalities, and allow even more customization of what abilities they use and when, but I do still want it to retain some of that organic learning feel, I’m definitely not advocating for a Final Fantasy 12 programmed AI routine, as much as that’s cool in its own right, the organic feeling that your pawn is learning is part of the charm of DDDA.


  • I fuckin love Dragon’s Dogma. I love NPC companion systems in general in games, and DDDA was one of the only games I’ve seen where you can have a party of NPCs that autonomously interact with the world. They’ll engage in fights of their own volition, buff or heal you on their own, will open chests, destroy boxes, and loot on their own, and the ways you can modify their behavior by teaching them is very interesting.

    Granted, they were never smart enough about buffing or healing, which often made me want to go Mage because I could do the job far better than them, but playing a game where I can play support and healer for an NPC party is another thing I love about DDDA that you don’t often see in other games.

    Very stoked for the sequel.