• 0 Posts
  • 23 Comments
Joined 1 year ago
cake
Cake day: July 1st, 2023

help-circle

  • The delisting is what gets me most (and we’re dealing with that in basically every media catalogue from film/tv to games).

    Well, that and the blatant cash grabs I see with rereleases that end up being console specific and basically unsupported like with the cases of the Wii store and basically every iteration of their online stores since.

    I played Wii and eventually Wii U with buddies for smash but am glad I didn’t own the systems. I know one of my friends gave a lot of money to Nintendo multiple times getting classics like Pokemon Snap and other nostalgia buys on multiple systems.

    My most recent experience with Nintendo was borrowing a buddy’s switch to play Breath of the Wild back around when it came out. I’m pretty meh on their new content and by the way a lot of their recent releases were received, I’m not super interested. Might bug someone to play the Pokemon Arceus one which seems kinda cool, but that would be the extent of my interest and it’s not really nagging at me, anyway.

    My main gripe is that they seem to be doing the bare minimum with their IP (with little innovation in the field/botched releases) and wasting money/resources on what I see as frivolous, shortsighted, lawsuits in the name of protecting their property as well as corporate heavy production that ends up with forgettable and formulaic games.

    Maybe I am now become old, but I don’t care to see the most recent iteration of the Pokemon, Zelda, Mario, or Smash Bros sagas and am perfectly content with replaying N64 to GameCube classics in those series. Probably doesn’t help that I went to college with a bunch of friends who hung out and played Project M with some Halo 3 or Reach sprinkled in for variety lol.


  • I getcha, just have not been stoked about Nintendo’s continual deathmarch against the hydra of emulation.

    I honestly think it’s more of a waste of money than it’s actually worth and the publicity of taking down emulation sites is pretty bad for them (especially when they take down ones which deal with largely abandonware or really old games, like Vimm’s lair did).

    Without getting into the debate over the ethics of piracy or anti consumer practices, jumping into the fray by aggressively litigating and making a splash like Nintendo and Sony seem to focus on likely hurts their bottom line and certainly hurts their reputation with consumers.












  • I liked their feel for sure. I probably wouldn’t go out and buy any more from eBay or whatnot as I already have two, but they were solid and I definitely plan on updating mine.

    Can’t speak to their use after the Bluetooth update as I just found out about it, but they were responsive when I used them through stadia and work just as well, if not better, when wired to a computer.

    As much as I dislike Google, they did handle this stadia wind down and shuttering pretty well.

    Edit: The Bluetooth works just as well! These were my favorite controllers until the PS5 controllers came out (don’t even own a PS5 but picked up a couple for my mobile gaming).

    One thing I prefer about Dualsense over the stadia controller is that their buttons are really quiet. I still prefer the feel of the stadia controller, though, so for casual daytime gaming, I think these are gonna be my go to.





  • Agreed, I’m just astonished how they got the feeling of exploration/intrigue/investigation in the game down so well.

    I’m taking notes on how best to bring that kind of suspense into my sessions. I’ve had players feel similarly suspenseful using Foundry Virtual Tabletop and a fog of war on a map I created, but it’s a little harder to accomplish that in person.

    The improvisation is one thing and GMs definitely lend tabletop to be more creative in that way, but the suspense of not knowing what’s around the corner or behind the door is harder to relay with just description. I think the visual aspect is definitely helpful.


  • Absolutely. I genuinely worried a bit about my group, myself as DM included, being sucked into this game or having unrealistic tabletop expectations because of how well this game has been done lol

    I also saw that there are a lot of things for players and DMs to learn from this game and how, although we can’t compete with the years long process of making such a complete game (done by many, many, minds and hands and through significant man hours), tabletop GMs can definitely be inspired by such a complete work. Asessing what they can implement from it in their own game designing and seeing how the two mediums of tabletop and video game can complement each other and how they differ will definitely lead to more interesting content on the table and respect for what GMs and story designers do.