Tthey’ll want Tatoowe’en and lightsabour-day off next.
Tthey’ll want Tatoowe’en and lightsabour-day off next.
yes, like when you google:
“Oslo traffic deaths”
pretty cool stuff.
IP infringement law suits.
commie
/s
In that case it’s the batteries being loaded and unloaded, not the renewables.
Storage can be connected to the grid anywhere and charged whenever power is cheap - from whatever sources are generating at that time. It is effectively an independent investment - assuming your on-grid / grid scale.
As far as i know the only major renewable electricity generation that is intrinsically linked to storage is reservoir based hydro with reverse pumping capability though even that increases costs and is a quite situation dependent if you want a lot of peaking power…
Nuclear fanboys could equally argue to add batteries so as to convert baseload into shape, or peaking.
There’s an equally buried link to a death by powerpoint that made me pray for a blackout before i could get anywhere close to understanding how that bar graph was constructed.
I can’t vouch for the following being a necessarily better source, but this one seem a lot more upfront about some of their assumptions and sensitivities. In this adding storage to wind is seems to be +tens of dollars per MWh; a fair amount more than the +1-3 dollars per MWh shown in the cleantech article.
https://www.lazard.com/research-insights/2023-levelized-cost-of-energyplus/
So i’d like to know where these cheap battery cost assumption comes from - is it proven tech, available at scale , at that price?
just seems a bit too good to be true.
First you draw an “S” . . .
then you draw a more different “s” . . .
yeah, i like the game and even i can see its hyped in articles and on forums.
every time someone article has the word “polished”.
it has tonnes of quest bugs, these type of games always do.
the ui is remarkably good - for this type of game, on steamdeck controller; but it’s not a slick ui.
there’s always tradeoffs and compromises. complexity of quests leads to bugs, complexity of player choices leads to analysis paralysis/tyranny of choice and cumbersome ui.
yeah, nostalgia for me.
the other larian games didn’t register with me.
“gooeys”
i’d only play a ranger if it came with a miniature giant space hamster.
“go for the eyes . . .”
if by better you mean, more fun, i think that’s slightly up to you.
you can have just as much fun with a more constrained character who keeps losing dice rolls - it might be harder work though.
that’s something I’ve noticed about bg3 (only 1-2h in) vs the old ones and even ps:torment.
in most of those you can continue the dialog and usually circle back to the other choices.
in bg3 its seems much more like, you say one option you’re stuck with it - which seems much better.
i’ll be interested to see on the replay - but i guess itll be up to me to play it differently.
I’m too young to die
A lot of trickle down economics fans in this thread.