If I own a community that’s related to a piece of software, service, or other community and someone who actually contributes to that wants it, message me and it’s yours. I stake no claim in communities, I simply want to see them exist and thrive.
So same situation as Epic
They have a 30% stake, but most of their other investments didn’t produce anything. Even riot’s down enough to have massive layoffs.
Huh didn’t know that. That’s definitely interesting.
That’s fair.
To me, it feels kinda cynical of the developers, like how a lot of GaaS trickle thins out just fast enough to not destroy their userbase. I prefer a little bit more reward as I play through, while obviously maintaining a slow enough pace that it feels like there’s reason enough to continue playing.
Different strokes though.
Not really. There’s a ton of other survival games I’d rather play, and the game’s progression feels like it’s deliberately just fast enough to keep me from closing it. After 8 hours or so I closed and uninstalled because it feels engaging enough to play, but not enough to be anything but chores.
The boss battles suck, the crafting has arbitrary timers to it. I just really don’t find it fun at all.
I love monster collection games, and I enjoy survival, but this definitely isn’t for me.
What sites would these be, out of curiosity?
Oooo I like this, thank you
I’ve been so surprised by this show haha
Episode 1 was just twist after twist, and now there seems to be, what, a magical girl or something?
Why’s there so many different supernaturals intersecting? Is that going to be a major plot-point? Feels like a definite chekov’s gun.
As an aside, is that a traditionally animated dance scene in a pokemon show? I would not have expected such nice animation coming from pokemon.
Ya, Pokemon XY/XYZ had a whole bunch of really great animation, making great use of both traditional and CG animation. One particular change is that, while in Best Wishes, they used generic backdrops to indicate motion during attacks, like so:
Come XY/XYZ they used fully rendered 3D backdrops during attacks, with complex battle choreography and a consistent, full field of view as the Pokemon navigate the entire arena during attacks,. They also make a lot of use of depth and motion in the action sequences, and even 360 degree shots.
After XYZ, Pokemon Sun and Moon completely changed the art direction to be a much less modeled, restricted one. XY/XYZ was one last big hurrah for the traditional style of Ash Ketchum and Pokemon anime that we all grew up with, and the animators delivered quality in spades. It’s by far the best animated of that traditional style.
Also thanks for the note about the footnotes thing. I never use the apps, so didn’t know that they don’t handle the markdown properly.
IMO, CG’s great in backgrounds[1], and in helping compose a shot by applying to non-human set-pieces[2]. It can also be good for living things like kaiju and mechs[3].
It’s generally bad form to apply to humans though unless heavily stylized for it[4].
An exception to this is a show like Land of the Lustrous in which the people are made of minerals, and thus it makes sense for their bodies to appear more rigid and uncanny. It’s also the only reasonable way they could have gotten their hair to be consistently iradescent throughout the entire runtime of the series.[5]
pokemon xyz: https://www.sakugabooru.com/post/show/179755 ↩︎
izetta: the last witch: https://www.sakugabooru.com/post/show/246362 ↩︎
ssss gridman: https://www.sakugabooru.com/post/show/239676 ↩︎
high score girl: https://invidious.protokolla.fi/watch?v=3EVn5xpw6qo ↩︎
land of the lustrous: https://www.sakugabooru.com/post/show/40496 ↩︎
I think .ml
’s fine for certain types of communities.
It’s simply that their perception of anime and sexualization therewithin is at odds with the anime community’s perception of sexualization. I think there’s some merit - the anime community is host to a lot of people and art that I’m morally opposed to myself, I simply believe that .ml
’s looking at the benign and edgy and painting it with the same brush as the abhorrent and gross.
Just my 2 cents on the matter ^^
Turns out I’d forgotten to sub to this community, even after I’d added it to the sidebar of anime.ml. The two remaining moderators there are pretty inactive so it’s right of those admins to be looking for new volunteers. Sorry that this ends up impacting everyone else; I tried to stay out of the drama myself, but I wasn’t willing to moderate the way they wanted me to.
The fact that we can have a different community to use is one of the beautiful things about the fediverse, and why I personally believe so strongly in it. I
Anyways, I hope everyone finds this community just fine, and I look forward to many discussions and to talking about anime over here.
Yes, hyperbole is non-falsefiable. It’s a rhetorical device, not a claim unto itself. In this instance it’s a rhetorical device being used to communicate the idea that, were this Nintendo, they’d be receiving rightful backlash, but people, like you, online will give a pass due to the sheer fact that it’s Valve doing the takedown.
to me, this is clearly an example of incorrectly getting mad about something and then shifting the goalposts to not have to take the L.
Or it’s hyperbole.
The last time you’re referring to was Valve directly distributing the project in question. That is not the reality here, nor is there any implication that Valve allows it. If Valve never issued this takedown, there’d be no reason to even believe Valve knew of this infringement nor that they were so intimately familiar with it to know Nintendo’s IP was also being infringed upon.
This is just a corporate passing of the buck. There’s no reason to believe a third party infringing upon the properties of two parties would give the latter parties any ability or risk of going after one another.
This project was not on steam and as such was not distributed by nor associated with Valve in any way beyond infringement of IP and use of their assets. Let’s not give Valve a pass just because they can lazily and baselessly say “um nintendo!” about it.
Valve about to become as litigious as Nintendo with IP they’ve let rot.
“Cult Apple haters” is a goofy phrase and doesn’t exist. Maybe people who swear off / boycott Apple, but a cult? Goofy.
I personally find them both useful. Well, Tiktok specifically not youtube shorts.
My thing with tiktok is that their content recommendation algorithm is best-in-class at knowing what sort of content I want, and it starts edging away from what I want, just marking stuff as “not interested” a few times will bring it back in line. By modulating my behaviours on certain types of content (i.e. making choices over whether to watch or skip, mark as “not interested”, view comments, comment myself), I can customize an algorithmic feed that delivers what I want.
Granted this is quite an amount of work to use a “social media app”, unlike the other platforms, it’s possible and it’s good.
Youtube (long-form) I think is extremely useful when I’m looking for something in-particular, especially if it’s something that doesn’t age very much. Guides and tutorials, let’s plays, retrospectives, etc. They both fit better with the long-form content, and are much easier to find on Youtube than Tiktok.
The content recommendation algorithm of Tiktok is what makes me use it, while the discovery of specific content and access to longer form content is what makes me use Youtube.
i have a layman’s understanding of AT Proto, but it seems to compartmentalize between different parts of the service. Front ends, databases, and backends can be hosted separately and amalgamate into one, in the abstract.
Practically, however, AT Proto allows account portability, wherein users can swap what instance they use as a frontend on a whim, even if their home instance is down. Usernames are domains instance of username@domain, that are verified by the DNS. But AT Proto seems a lot less flexible than ActivityPub. We’ll have to see when federation is live, but I’m not sure it really suits anything beyond (micro)blogging.