• 2 Posts
  • 8 Comments
Joined 1 year ago
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Cake day: July 11th, 2023

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  • It helps if you can treat it as a hobby. My partner’s hobby is music, which is a perfectly sensible thing to do in one’s spare time. I always feel a bit weird when people ask me what I do in my own spare time and my answer is basically fixing my shit, then pushing it just hard enough that it breaks again.

    To your question, the unfortunate reality is that those of us who care about privacy and software freedom are a small minority. Why overhaul your business model to suit us when they can continue to milk every other consumer out there who frankly doesn’t give a shit?

    Phones are, of course, the worst of all for this. People do great work developing FOSS solutions but it is an uphill struggle and I worry that the hill is getting steeper.





  • One limitation that games like Civ suffer from is that diplomacy is ultimately pretty shallow because there can only be one winner, so even when you’re building alliances or trading relationships it is generally to gain some temporary benefit until you are in a position to defeat your partner later on (whether militarily, scientifically, etc).

    What I would love to see is a multiplayer game like Civ but where each player has independent win conditions (so that a game could have multiple winners, or no winners). The condition could even just be to attain a certain level of happiness or wealth. And if you achieve that then you win even if other nations are bigger or stronger, and conversely if you don’t achieve it you lose even if you are the last nation standing. So decisions to go to war, or focus on technological development, or build alliances or trading relationships, etc, are driven by the wants and needs of your own people and not just a need to dominate others.