This is no different than anything else, we naturally appreciate the skill it takes to create something entirely by hand, even if mass production is available.
The games will still be designed by humans. Generative AI will only be used as a tool in the workflow for creating certain assets faster, or for creating certain kinds of interactivity on the fly. It’s not good enough to wholesale create large sets of matching assets, and despite what folks may think, it won’t be for a long time, if ever. Not to mention, people just don’t want that. People want art to have intentional meaning, not computer generated slop.
Plenty of games still rely on procedural generation to different degrees. It’s a huge selling point in many cases, and in others, it’s a pillar of their genre.
I mean, this is better than most places.
Removed by mod
This is no different than anything else, we naturally appreciate the skill it takes to create something entirely by hand, even if mass production is available.
Removed by mod
The games will still be designed by humans. Generative AI will only be used as a tool in the workflow for creating certain assets faster, or for creating certain kinds of interactivity on the fly. It’s not good enough to wholesale create large sets of matching assets, and despite what folks may think, it won’t be for a long time, if ever. Not to mention, people just don’t want that. People want art to have intentional meaning, not computer generated slop.
Reminds me of how many early indie games relied on procedural generation but people got tired of it over time.
Plenty of games still rely on procedural generation to different degrees. It’s a huge selling point in many cases, and in others, it’s a pillar of their genre.
You mean like how people cherish hand drawn animation over digital? Cause except for some niche projects, the majority don’t.
People shit on the Hobbit trilogy for the CGI compared to the live action of the LOTR trilogy. This stuff does happen.