• kryptonianCodeMonkey@lemmy.world
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    25 days ago

    A) That was not seamless. There was an artificial cloud layer as the loading seam.

    B) That was the least realistic entry I have ever seen in any media. How are you gonna go from orbit to the ground thrusting toward the ground (at a really steep angle too) the entire way down. You would be either be letting the atmosphere slow you down with friction or thrusting away from the planet the entire time to counter gravity.

    C) How was it hovering flat to the ground midair with the only visible thrusters being in thw rear of the ship? Also those thrusters were still firing but the hovering ship wasn’t moving forward.

    For a game about space exploration, they give surprisingly few shits about even the semblance of realistic physics.

    • QuadratureSurfer@piefed.social
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      21 days ago

      Yeah, the artificial cloud transition was a bit more obvious when the terrain changed drastically from a yellowish color to a snowy white.

  • 42yeah@eviltoast.org
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    26 days ago

    It’s such an intrgral feature for space flight games (IMO) and it saddens me to see that after all these years they still haven’t implemented it, and the community has to step in.

  • thingsiplay@lemmy.ml
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    26 days ago

    I’m surprised so many people make this a big deal. It’s a complaint I heard since launch of the game. Some people even stopped playing or didn’t even purchased the game because of this!

    • RightHandOfIkaros@lemmy.world
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      26 days ago

      Us space flight sim enjoyers like that kind of thing. When Starfield was announced we kinda expected it to be a default feature, so obviously when we saw it wasnt a feature it was disappointing.

      • Amberskin@europe.pub
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        25 days ago

        Starfield is NOT a space flight sim. It’s a CRPG set up in a space traveling society, so it has… space travel.

        The ‘flight model’ is absolutely arcade-ish and oriented to have fun while pew-pewing pirates or space jihadis, not to provide the player with a ‘sim’.