This release adds the LiquidAI LFM3 family (text, vision, audio and omni) together with a new experimental streaming-audio API in mtmd, and wires realtime audio in and out of the server through the new /v1/realtime and /tts endpoints. A batch of new architectures landed: DeepSeek V4.1 Flash, SenseNova U1, Beam, Kolibri-1, Flint, Muse Spark, Granite Switch Decision, plus decision/embedding models from LiquidAI, Baidu and NVIDIA. The core got sparse-attention (QSA/DSA) reworked onto a fused masking op, a 50/50 SLRU cache for host-resident MoE experts, and cleaner no_alloc memory handling; the server got router memory-management and tool-calling improvements; the UI can now browse and download models straight from HF Hub, search conversations and compact them. Finally, ggml was bumped to v0.28.0, bringing GGML_OP_TOP_K_MASK, -1 expert-index semantics and large backend performance work (CUDA chunked graph launches, SYCL graph replay, OpenCL Q2_K/Q3_K, Hexagon HTP rework, KleidiAI SVE kernels).
I’m interested to try the performance from this change:
MoE experts kept in host memory now use a 50/50 SLRU cache instead of a plain LRU cache llama/30637


for home users they would be more palatable if they didn’t require any extra VRAM, if it was just a different “mode” for your normal LLM
That’s one thing I like about unified memory, but yeah.
I know some people turn qwens into decision models, but to get them calibrated you still have to fine tune the weights. And then it’s not the same weights anymore.
What does calibration refer to in this context?